Most of the story of this game is a mystery for now. Part of the point of playing a Silent Hill is to figure out what is going on—and even who our protagonist is. That’s the case here too in what the developers say is physically the largest Silent Hill yet, in terms of indoor and outdoor spaces. Size isn’t the chief quality that makes a game of this type good, of course. It’s writing and mood, pacing and the ability to instill fear in the player. The potential is there for a wonderfully unpleasant journey, a game in which bullets won’t help much and where the joy will emerge via a bleak quest to survive a new visit to the demented Silent Hill.
Other Part Of This Posting
Silent Hill: Downpour 1
Silent Hill: Downpour 2










